Tomb Raider (2013) Development: Early Ascension Concepts

Share this & earn $10
Published at : October 19, 2021

After narrowing in on the concept of a survival story on a remote island, Crystal began developing what was internally called Tomb Raider: Ascension. At one point, Ascension felt closer to a horror game than a Tomb Raider title. Eventually the concept evolved into the origin story told in the 2013 reboot, keeping the key survival components with a dash of supernatural terror. Check out some early concepts from Tomb Raider’s dark beginnings. #TR25

Subscribe to our channel to keep up-to-date with all things Tomb Raider and Lara Croft: https://www.youtube.com/user/tombraider?sub_confirmation=1



Follow us on Social:

Facebook: https://www.facebook.com/TombRaider

Twitter: https://twitter.com/tombraider

Tumblr: http://tombraider.tumblr.com

Instagram: https://www.instagram.com/tombraider

Google +: https://plus.google.com/107380949412135354539 Tomb Raider (2013) Development:  Early Ascension Concepts
tombraider